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Namespace Jotunn.Managers

Classes

CommandManager

Manager for handling custom console and chat commands.

GUIManager

Manager for handling anything GUI related. Provides Valheim style GUI elements as well as an anchor for custom GUI prefabs.

InputManager

Manager for handling custom inputs registered by mods.

ItemManager

Manager for handling all custom data added to the game related to items.

KeyHintManager

Manager for handling custom key hints

KitbashManager

Manager for handling Kitbashed objects

LocalizationManager

Manager for handling localizations for all custom content added to the game.

MinimapManager

Manager for adding custom Map Overlays to the game.

MinimapManager.MapDrawing

Object for modders to use to access and modify their Overlay. Modders should modify the texture directly.

MinimapManager.MapOverlay

Object for modders to use to access and modify their Overlay. Modders should modify the texture directly.

MinimapManager.MapOverlayBase

Overlay Base to inherit from

NetworkManager

Manager handling all network related code

PieceManager

Manager for handling custom pieces added to the game.

PrefabManager

Manager for handling custom prefabs added to the game.

PrefabManager.Cache

The global cache of prefabs per scene.

RenderManager

Manager for rendering Sprites of GameObjects

RenderManager.RenderRequest

Queues a new prefab to be rendered. The resulting will be ready at the next frame.

SkillManager

Manager for handling custom skills added to the game.

SynchronizationManager

Manager for handling synchronisation between client and server instances.

ZoneManager

Manager for adding custom Locations and Vegetation.

Enums

InputManager.GamepadButton

Abstraction for gamepad buttons and axes used as inputs

Delegates

NetworkManager.CoroutineHandler

Delegate for receiving ZPackages. Gets called inside a .
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