Class LocalizationManager
Manager for handling localizations for all custom content added to the game.
Inheritance
System.Object
LocalizationManager
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Jotunn.Managers
Assembly: Jotunn.dll
Syntax
public class LocalizationManager : IManager
Fields
| Improve this Doc View SourceCommunityTranslationFileName
Name of the community translation files that will be the first custom languages files loaded before any others.
Declaration
public const string CommunityTranslationFileName = "community_translation.json"
Field Value
Type | Description |
---|---|
System.String |
DefaultLanguage
Default language of the game.
Declaration
public const string DefaultLanguage = "English"
Field Value
Type | Description |
---|---|
System.String |
TokenFirstChar
Your token must start with this character.
Declaration
public const char TokenFirstChar = '$'
Field Value
Type | Description |
---|---|
System.Char |
TranslationsFolderName
Name of the folder that will hold the custom .json translations files.
Declaration
public const string TranslationsFolderName = "Translations"
Field Value
Type | Description |
---|---|
System.String |
Properties
| Improve this Doc View SourceInstance
The singleton instance of this manager.
Declaration
public static LocalizationManager Instance { get; }
Property Value
Type | Description |
---|---|
LocalizationManager |
Methods
| Improve this Doc View SourceAddJson(String, String)
Add a json language file (match crowdin format).
Declaration
[Obsolete("Use AddLocalization(CustomLocalization) instead")]
public void AddJson(string language, string fileContent)
Parameters
Type | Name | Description |
---|---|---|
System.String | language | Language for the json file, for example, "English" |
System.String | fileContent | Entire file as string |
AddLanguageFile(String)
Add a language file that matches Valheim's language format.
Declaration
[Obsolete("Use AddLocalization(CustomLocalization) instead")]
public void AddLanguageFile(string fileContent)
Parameters
Type | Name | Description |
---|---|---|
System.String | fileContent | Entire file as string |
AddLocalization(LocalizationConfig)
Registers a new Localization for a language.
Declaration
[Obsolete("Use AddLocalization(CustomLocalization) instead")]
public void AddLocalization(LocalizationConfig config)
Parameters
Type | Name | Description |
---|---|---|
LocalizationConfig | config | Wrapper which contains a language and a Token-Value dictionary. |
AddLocalization(CustomLocalization)
Add your mod's custom localization. Only one CustomLocalization can be added per mod.
Declaration
public bool AddLocalization(CustomLocalization customLocalization)
Parameters
Type | Name | Description |
---|---|---|
CustomLocalization | customLocalization | The localization to add. |
Returns
Type | Description |
---|---|
System.Boolean | true if the custom localization was added to the manager. |
AddLocalization(String, Dictionary<String, String>)
Registers a new Localization for a language.
Declaration
[Obsolete("Use AddLocalization(CustomLocalization) instead")]
public void AddLocalization(string language, Dictionary<string, string> localization)
Parameters
Type | Name | Description |
---|---|---|
System.String | language | The language being added. |
System.Collections.Generic.Dictionary<System.String, System.String> | localization | Token-Value dictionary. |
AddPath(String, Boolean)
Add a file via absolute path.
Declaration
[Obsolete("Use AddLocalization(CustomLocalization) instead")]
public void AddPath(string path, bool isJson = false)
Parameters
Type | Name | Description |
---|---|---|
System.String | path | Absolute path to file. |
System.Boolean | isJson | Is the language file a json file. |
AddToken(String, String, Boolean)
Add a token and its value to the "English" language.
Declaration
[Obsolete("Use AddLocalization(CustomLocalization) instead")]
public void AddToken(string token, string value, bool forceReplace = false)
Parameters
Type | Name | Description |
---|---|---|
System.String | token | Token |
System.String | value | Translation. |
System.Boolean | forceReplace | Replace the token if it already exists |
AddToken(String, String, String, Boolean)
Add a token and its value to the specified language (default to "English").
Declaration
[Obsolete("Use AddLocalization(CustomLocalization) instead")]
public void AddToken(string token, string value, string language, bool forceReplace = false)
Parameters
Type | Name | Description |
---|---|---|
System.String | token | Token |
System.String | value | Translation. |
System.String | language | Language ID for this token. |
System.Boolean | forceReplace | Replace the token if it already exists |
GetLocalization()
Get the CustomLocalization for your mod.
Creates a new CustomLocalization if no localization was added before.
Declaration
public CustomLocalization GetLocalization()
Returns
Type | Description |
---|---|
CustomLocalization | Existing or newly created CustomLocalization. |
Init()
Initialize localization manager.
Declaration
public void Init()
TryTranslate(String)
Retrieve a translation if it's found in any CustomLocalization or .
Declaration
public string TryTranslate(string word)
Parameters
Type | Name | Description |
---|---|---|
System.String | word | Word to translate. |
Returns
Type | Description |
---|---|
System.String | Translated word in player language or english as a fallback. |
Events
| Improve this Doc View SourceOnLocalizationAdded
Event that gets fired after all custom localization has been added to the game.
Use this event if you need to translate strings using the vanilla class.
Your code will execute every time the localization gets reset (on every menu start).
If you want to execute just once you will need to unregister from the event after execution.
Declaration
public static event Action OnLocalizationAdded
Event Type
Type | Description |
---|---|
System.Action |