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Class MinimapManager.MapOverlay

Object for modders to use to access and modify their Overlay. Modders should modify the texture directly.
Inheritance
System.Object
CustomEntity
MinimapManager.MapOverlayBase
MinimapManager.MapOverlay
Inherited Members
MinimapManager.MapOverlayBase.Name
MinimapManager.MapOverlayBase.TextureSize
CustomEntity.SourceMod
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Jotunn.Managers
Assembly: Jotunn.dll
Syntax
public class MapOverlay : MinimapManager.MapOverlayBase

Properties

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Enabled

Set true to render this overlay, false to hide
Declaration
public bool Enabled { get; set; }
Property Value
Type Description
System.Boolean
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OverlayTex

Texture to draw overlay texture information to
Declaration
public Texture2D OverlayTex { get; }
Property Value
Type Description
Texture2D

Extension Methods

PrefabExtension.FixReferences(Object)
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