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Class MinimapManager.MapDrawing

Object for modders to use to access and modify their Overlay. Modders should modify the texture directly.
Inheritance
System.Object
CustomEntity
MinimapManager.MapOverlayBase
MinimapManager.MapDrawing
Inherited Members
MinimapManager.MapOverlayBase.Name
MinimapManager.MapOverlayBase.TextureSize
CustomEntity.SourceMod
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Jotunn.Managers
Assembly: Jotunn.dll
Syntax
public class MapDrawing : MinimapManager.MapOverlayBase

Properties

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Enabled

Set true to render this overlay, false to hide
Declaration
public bool Enabled { get; set; }
Property Value
Type Description
System.Boolean
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FogFilter

Texture to draw fog filter information to
Declaration
public Texture2D FogFilter { get; }
Property Value
Type Description
Texture2D
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ForestFilter

Texture to draw forest filter information to
Declaration
public Texture2D ForestFilter { get; }
Property Value
Type Description
Texture2D
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HeightFilter

Texture to draw height filter information to
Declaration
public Texture2D HeightFilter { get; }
Property Value
Type Description
Texture2D
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MainTex

Texture to draw main texture information to
Declaration
public Texture2D MainTex { get; }
Property Value
Type Description
Texture2D

Extension Methods

PrefabExtension.FixReferences(Object)
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