Class MinimapManager.MapDrawing
Object for modders to use to access and modify their Overlay.
Modders should modify the texture directly.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Jotunn.Managers
Assembly: Jotunn.dll
Syntax
public class MapDrawing : MinimapManager.MapOverlayBase
Properties
| Improve this Doc View SourceEnabled
Set true to render this overlay, false to hide
Declaration
public bool Enabled { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
FogFilter
Texture to draw fog filter information to
Declaration
public Texture2D FogFilter { get; }
Property Value
| Type | Description |
|---|---|
| Texture2D |
ForestFilter
Texture to draw forest filter information to
Declaration
public Texture2D ForestFilter { get; }
Property Value
| Type | Description |
|---|---|
| Texture2D |
HeightFilter
Texture to draw height filter information to
Declaration
public Texture2D HeightFilter { get; }
Property Value
| Type | Description |
|---|---|
| Texture2D |
MainTex
Texture to draw main texture information to
Declaration
public Texture2D MainTex { get; }
Property Value
| Type | Description |
|---|---|
| Texture2D |