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Shader list

All shaders and their properties currently in the game. This file is automatically generated from Valheim using the JotunnDoc mod found on our GitHub.

Shader Properties
Autodesk Interactive
_Color (Color)
_MainTex (Albedo)
_Cutoff (Alpha Cutoff)
_Glossiness (Roughness)
_SpecGlossMap (Roughness Map)
_Metallic (Metallic)
_MetallicGlossMap (Metallic)
_SpecularHighlights (Specular Highlights)
_GlossyReflections (Glossy Reflections)
_BumpScale (Scale)
_BumpMap (Normal Map)
_Parallax (Height Scale)
_ParallaxMap (Height Map)
_OcclusionStrength (Strength)
_OcclusionMap (Occlusion)
_EmissionColor (Color)
_EmissionMap (Emission)
_DetailMask (Detail Mask)
_DetailAlbedoMap (Detail Albedo x2)
_DetailNormalMapScale (Scale)
_DetailNormalMap (Normal Map)
_UVSec (UV Set for secondary textures)
_Mode (__mode)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
Custom/Blob
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpScale (Normal scale)
_BumpMap (Normal Map)
_FlowSpeedAll (Flow speed all)
_FlowMaskTex (FlowMask)
_FlowSpeedY (Flow speed)
_FlowTexture (Flow texture)
_FlowColor (Flow color)
_EmissiveColor (Emissive)
_SSS (SSS)
Custom/Bonemass
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_DiffuseMovement (Diffuse movement)
_BumpScale (Normal scale)
_BumpMap (Normal Map)
_FlowMaskAlpha (Flow mask alpha)
_FlowSpeedY (Flow speed)
_FlowTexture (Flow texture)
_FlowBumpMap (Flow bump)
_FlowBumpScale (Flow Normal scale)
_FlowColor (Flow color)
_FlowGlossiness (Flow Smoothness)
_EmissiveColor (Emissive)
_SSS (SSS)
_RippleDistance (Noise distance)
_RippleFreq (Noise freq)
_RippleSpeed (Noise speed)
Custom/Clouds
_Color (Color)
_MainTex (Albedo (RGB))
_Normal (Normalmap)
_NormalPower (NormalPower)
_LightNormalFactor (Light normal factor)
_Glossiness (Smoothness)
_Metallic (Metallic)
_FogAmount (Fog amount)
_UVScale (Scale)
_Opacity (Opacity)
_Speed (Speed)
_Darkening (Darkening)
_Rain (Rain)
_RainFogAmount (Rain fog amount)
_RainUVScale (Rain Scale)
_RainOpacity (Rain Opacity)
_RainSpeed (Rain Speed)
_RainDarkening (Rain Darkening)
_RainColor (Rain Color)
_RainTex (Rain tex (RGB))
_RainNormal (Rain Normalmap)
_RainNormalPower (NormalPower)
_ZFadeDistance (Soft particle fade distance)
_CameraFadeDistanceMin (Camera fade distance min)
_CameraFadeDistanceMax (Camera fade distance max)
_RefractionNormal (Refraction normal)
_RefractionScale (Refraction scale)
_RefractionIntensity (Refraction intensity)
_RefractionSpeed (Refraction speed)
_FaceDir (Face Dir)
Custom/Creature
_MainTex (Albedo (RGB))
_Color (Color)
_Hue (Hue)
_Saturation (Saturation)
_Value (Value)
_Cutoff (Alpha Cutoff)
_Glossiness (Smoothness)
_MetallicGlossMap (Metal)
_Metallic (Metallic)
_MetalGloss (Metal smoothness)
_MetalColor (Metal color)
_EmissionMap (Emissive (RGB))
_EmissionColor (Emissive color)
_BumpScale (Normal strength)
_BumpMap (Normal Map)
_TwoSidedNormals (Twosided normals)
_UseStyles (Use styles)
_Style (Style)
_StyleTex (Style texture)
_AddRain (Add Rain)
_Cull (Cull)
Custom/Decal
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_NormalTex (Normal)
_BumpScale (Normal power)
_ZFadeDistance (Fade far)
_ZFadeDistanceNear (Fade near)
_FadePower (Fade power)
Custom/Distortion
_Color (Color)
_MainTex (Albedo (RGB))
_NormalTex (Normalmap)
_Glossiness (Smoothness)
_Metallic (Metallic)
_NormalScale (Normal Scale)
_RefractionIntensity (Refraction intensity)
_WaveVel (wave vel)
_DepthFade (depth fade)
Custom/Flow
_Color (Color)
_MainTex (Albedo (RGB))
_FoamTex (Foam)
_FoamColor (Foam Color)
_Glossiness (Smoothness)
_Metallic (Metallic)
_SpeedX (Speed X)
_SpeedY (Speed Y)
_FoamSpeed (Foam Speed)
_BumpScale (Normal scale)
_BumpMap (Normal Map)
_DepthFade (Depth Fade)
_FoamDepth (Foam depth)
Custom/FlowOpaque
_Color (Color)
_MainTex (Albedo (RGB))
_FoamTex (Foam)
_FoamColor (Foam Color)
_Glossiness (Smoothness)
_Metallic (Metallic)
_SpeedX (Speed X)
_SpeedY (Speed Y)
_FoamSpeed (Foam Speed)
_BumpMap (Normal Map)
_BumpScale (Normal scale)
_EmissionMap (Emissive (RGB))
_EmissionColor (Emissive color)
_Cull (Cull)
Custom/Grass
_Color (Color)
_MainTex (Albedo (RGB))
_TerrainColorTex (Terrain color (RGB))
_TerrainColorScale (Terrain color scale)
_BumpMap (Normal Map)
_BumpScale (Normal scale)
_NormalHack (Normal hack)
_EmissiveTex (Emissive (RGB))
_EmissionColor (Emissive)
_Glossiness (Smoothness)
_Metallic (Metallic)
_Cutoff (Alpha Cutoff)
_FadeDistanceMin (FadeDistanceMin)
_FadeDistanceMax (FadeDistanceMax)
_Height (Height)
_SwaySpeed (SwaySpeed)
_SwayDistance (SwayDistance)
_PushDistance (Push distance)
_DistanceScale (Distance scale)
_CamCull (Near camera cull)
Custom/GuiScroll
_MainTex (Texture)
_MaskTex (Mask tex)
_Color (Tint)
_Saturation (Saturation)
_Brightness (Brightness)
_ScrollX (Scroll X)
_ScrollY (Scroll Y)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
Custom/Heightmap
_MainTex (Albedo (RGB))
_ClearedMaskTex (ClearedMask)
_DiffuseTex0 (Diffuse0)
_GrassNormal (Grass normal)
_DirtNormal (Dirt normal)
_ForestNormal (Forest normal)
_CultivatedNormal (Cultivated normal)
_PavedNormal (Paved road normal)
_SnowNormal (Snow normal)
_SnowGloss (Snow Smoothness)
_CliffNormal (Cliff normal)
_RockNormal (Rock normal)
_RockGloss (Rock Smoothness)
_WaterLevel (Water level)
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpScale (Normal scale)
_UVScale (UVScale)
_LodHideDistance (Lod hide distance)
_IsDistantLod (Distant lod)
_NoiseTex (Noise)
_Tess (Tessellation)
_Displacement (Displacement)
Custom/icon
_MainTex (Texture)
_Color (Tint)
_Saturation (Saturation)
_Brightness (Brightness)
_ShadowOffsetX (ShadowOffsetX)
_ShadowOffsetY (ShadowOffsetY)
_ShadowIntensity (Shadow intensity)
_PixelSize (PixelSize)
_PixelIntensity (Pixel intensity)
_PixelAlphaIntensity (Pixel alpha intensity)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
Custom/InteriorSide
_MainTex (Texture)
Custom/LitGui
_MainTex (Texture)
_Color (Tint)
_Saturation (Saturation)
_Brightness (Brightness)
_Lighting (Lighting)
_LightingSaturation (Lighting saturation)
_ShadowOffsetX (ShadowOffsetX)
_ShadowOffsetY (ShadowOffsetY)
_ShadowIntensity (Shadow intensity)
_PixelSize (PixelSize)
_PixelIntensity (Pixel intensity)
_PixelAlphaIntensity (Pixel alpha intensity)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
Custom/LitParticles
_Color (Color)
_MainTex (Albedo (RGB))
_NormalTex (Normal)
_BumpScale (Normal power)
_LightNormalFactor (Light normal factor)
_ZFadeDistance (Soft particle fade distance)
_CameraFadeDistanceMin (Camera fade distance min)
_CameraFadeDistanceMax (Camera fade distance max)
_CameraYFadeDistance (Camera Y fade distance)
_Billboard (Billboard)
_SkyMask (SkyMask)
_NoiseTex (Noise)
Custom/mapshader
_MainTex (Texture)
_MaskTex (Mask texture)
_HeightTex (Height)
_FogTex (Fog)
_BackgroundTex (Background)
_FogLayerTex (Fog layer)
_MountainTex (Mountain texture)
_ForestTex (Forest texture)
_ForestColor (Forest color)
_WaterTex (Water texture)
_SpaceTex (Space texture)
_CloudTex (Clouds texture)
_WaterColor (Water color)
_WaterColorDeep (Water color deep)
_FogColor (Fog color)
_normalWidth (Normal width)
_normalIntensity (Normal intensity)
_lightDir (Light dir)
_lightColor (Light color)
_ambientLightColor (Ambient color)
_SharedFade (Shared fade)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
Custom/ParticleDecal
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_NormalTex (Normal)
_BumpScale (Normal power)
_ZFadeDistance (Fade far)
_ZFadeDistanceNear (Fade near)
_FadePower (Fade power)
Custom/Piece
_Color (Color)
_Cutoff (Alpha Cutoff)
_MainTex (Albedo (RGB))
_MetallicTex (Metallic)
_Metallic (Metallic)
_MetallicAlphaGloss (Metal smoothness)
_MetalColor (Metal color)
_BumpMap (Normal Map)
_BumpScale (Normal intensity)
_Glossiness (Smoothness)
_EmissionColor (Emissive)
_RippleDistance (Noise distance)
_RippleFreq (Noise freq)
_ValueNoise (ValueNoise)
_ValueNoiseVertex (Value noise per vertex)
_TwoSidedNormals (Twosided normals)
_Cull (Cull)
_AddRain (Add Rain)
_NoiseTex (Noise)
Custom/Player
_Cutoff (Alpha Cutoff)
_MainTex (Skin (RGB))
_SkinBumpMap (Skin bumpMap)
_SkinColor (Skin color)
_ChestTex (Chest (RGB))
_ChestBumpMap (Chest bumpMap)
_ChestMetal (Chest metal)
_LegsTex (Legs (RGB))
_LegsBumpMap (Legs bumpMap)
_LegsMetal (Legs metal)
_BumpScale (Normal scale)
_Glossiness (Smoothness)
_MetalGlossiness (Metal gloss)
Custom/Rug
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpMap (Normal Map)
_BumpScale (Normal intensity)
_EmissionColor (Emissive)
_ZFadeDistance (Fade far)
_ZFadeDistanceNear (Fade near)
_Cutoff (Alpha Cutoff)
_ZWrite (ZWrite)
Custom/ShadowBlob
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpMap (Normal Map)
_BumpScale (Normal intensity)
_ZFadeDistance (Soft particle fade distance)
Custom/SkyboxProcedural
_SunDisk (Sun)
_SunSize (Sun Size)
_SunSizeConvergence (Sun Size Convergence)
_MoonTex (Moon texture)
_MoonTexScale (Moon Tex scale)
_MoonSize (Moon Size)
_MoonColor (Moon Tint)
_AtmosphereThickness (Atmosphere Thickness)
_SkyTint (Sky Tint)
_GroundColor (Ground)
_Exposure (Exposure)
_StarFieldTex (Starfield cubemap (HDR))
_StarExposure (Star exposure)
_FogHeightMin (Fog height min)
_FogHeightMax (Fog height max)
Custom/SkyObject
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpScale (Normal scale)
_BumpMap (Normal Map)
_RefractionNormal (Refraction normal)
_RefractionScale (Refraction scale)
_RefractionIntensity (Refraction intensity)
_RefractionSpeed (Refraction speed)
_FogAmount (Fog)
_Speed (Speed)
Custom/StaticRock
_MainTex (Albedo (RGB))
_Color (Color)
_Glossiness (Smoothness)
_MetalTex (Metal)
_Metallic (Metallic)
_MetalGloss (Metal smoothness)
_MossTex (Moss (RGB))
_MossAlpha (Moss alpha)
_MossBlend (Moss texture blend)
_MossColor (Moss Cclor)
_MossNormal (MossNormal)
_MossTransition (MossTransition)
_EmissiveTex (Emissive (RGB))
_EmissionColor (Emissive color)
_BumpScale (Normal strength)
_BumpMap (Normal Map)
_WaterlineOffset (Waterline offset)
_AddSnow (Add Snow)
_AddRain (Add Rain)
_RippleDistance (Noise distance)
_RippleFreq (Noise freq)
Custom/Tar
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_BumpScale (Normal scale)
_BumpMap (Normal Map)
_DepthFade (Depth Fade)
_RippleDistance (Noise distance)
_RippleFreq (Noise freq)
_RippleSpeed (Noise speed)
Custom/Trilinearmap
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_UVScale (UV scale)
_MetallicTex (Metal map)
_Metallic (Metallic)
_MetalGloss (Metal gloss)
_BumpScale (Normal strength)
_BumpMap (Normal Map)
_RippleDistance (Noise distance)
_RippleFreq (Noise freq)
Custom/UI_BGBlur
_MainTex (Albedo (RGB))
_Color (Tint)
_Size (Size)
Custom/Vegetation
_MainTex (Albedo (RGB))
_Color (Color)
_Glossiness (Smoothness)
_Metallic (Metallic)
_Cutoff (Alpha Cutoff)
_BumpMap (Normal Map)
_BumpScale (Normal scale)
_TwoSidedNormals (Twosided normals)
_SphereNormals (Spherical Normal)
_SphereOffset (Spherical offset)
_EmissiveTex (Emissive (RGB))
_EmissionColor (Emissive)
_MossTex (Moss (RGB))
_MossAlpha (Moss alpha)
_MossBlend (Moss texture blend)
_MossNormal (MossNormal)
_MossTransition (MossTransition)
_AddSnow (Add Snow)
_AddRain (Add Rain)
_Height (Height)
_SwaySpeed (SwaySpeed)
_SwayDistance (SwayDistance)
_RippleSpeed (Ripple speed)
_RippleDistance (Ripple distance)
_RippleDeadzoneMin (Ripple deadzone min)
_RippleDeadzoneMax (Ripple deadzone max)
_PushDistance (Push distance)
_CamCull (Near camera cull)
_Cull (Cull)
Custom/Water
_ColorTop (Color top)
_ColorBottom (Color bottom deep)
_ColorBottomShallow (Color bottom shallow)
_Glossiness (Smoothness)
_Metallic (Metallic)
_FoamTex (Foam)
_FoamHighTex (Foam high)
_RandomFoamTex (Random Foam)
_Normal (Normalmap)
_NormalFine (NormalFine)
_NormalPower (NormalPower)
_NormalScale (NormalScale)
_WaveVel (WaveVel)
_DepthFade (DepthFade)
_ShoreFade (ShoreFade)
_FoamDepth (FoamDepth)
_FoamColor (FoamColor)
_WaveFoam (wave foam)
_RefractionScale (Refraction Scale)
_RefractionMax (Refraction Max)
_SurfaceColor (SurfaceColor)
_Tess (Tessellation)
_IsLod (Is lod)
_VisibleMaxDistance (Lod distance)
_WaterEdge (World water edge)
Custom/WaterBottom
_WaterEdge (World water edge)
Custom/WaterMask
Custom/Yggdrasil
_Color (Color)
_MainTex (Albedo (RGB))
_Glossiness (Smoothness)
_Metallic (Metallic)
_Cutoff (Alpha Cutoff)
_BumpMap (Normal Map)
_BumpScale (Normal scale)
_MossTex (Moss texture (RGB))
_MossAlpha (Moss mask power)
_MossBlend (Moss texture blend)
_MossColor (Moss Cclor)
_MossNormal (MossNormal)
_MossTransition (MossTransition)
_EmissiveTex (Emissive (RGB))
_EmissiveMaskTex (Emissive mask (RA))
_EmissBlend (Emissive texture blend)
_MossEmissive (Moss emission)
_MossEmissivePower (Moss emission power)
_EmissiveScroll (Speed)
_RefractionNormal (Refraction normal)
_RefractionScale (Refraction scale)
_RefractionIntensity (Refraction intensity)
_RefractionSpeed (Refraction speed)
_FogAmount (Fog)
_FogStart (Fog start)
_FogEnd (Fog end)
_FogPower (Fog power)
_TwoSidedNormals (Twosided normals)
_Cull (Cull)
GUI/Text Shader
_MainTex (Font Texture)
_Color (Text Color)
Hidden/BlitCopy
_MainTex (Texture)
_Color (Multiplicative color)
Hidden/CubeBlend
_TexA (Cubemap)
_TexB (Cubemap)
_value (Value)
Hidden/CubeBlur
_MainTex (Main)
_Texel (Texel)
_Level (Level)
_Scale (Scale)
Hidden/CubeCopy
_MainTex (Main)
_Level (Level)
Hidden/Dof/DepthOfFieldHdr
_MainTex (-)
_FgOverlap (-)
_LowRez (-)
Hidden/Dof/DX11Dof
_MainTex
_BlurredColor
_FgCocMask
Hidden/InternalClear
Hidden/Internal-CombineDepthNormals
Hidden/Internal-DeferredReflections
_SrcBlend
_DstBlend
Hidden/Internal-DepthNormalsTexture
_MainTex
_Cutoff
_Color
Hidden/InternalErrorShader
Hidden/Internal-Flare
Hidden/Internal-GUITexture
_MainTex (Texture)
Hidden/Internal-GUITextureClipText
_MainTex (Texture)
Hidden/Internal-MotionVectors
Hidden/Internal-ScreenSpaceShadows
_ShadowMapTexture
_ODSWorldTexture
Hidden/Internal-StencilWrite
Hidden/Post FX/Ambient Occlusion
Hidden/Post FX/Blit
_MainTex (Main Texture)
Hidden/Post FX/Bloom
_MainTex
_BaseTex
_AutoExposure
Hidden/Post FX/Fog
_MainTex (Main Texture)
Hidden/Post FX/Lut Generator
Hidden/Post FX/Motion Blur
Hidden/Post FX/Temporal Anti-aliasing
_MainTex
Hidden/Post FX/Uber Shader
_MainTex (Texture)
_AutoExposure
_BloomTex
_Bloom_DirtTex
_GrainTex
_LogLut
_UserLut
_Vignette_Mask
_ChromaticAberration_Spectrum
_DitheringTex
Hidden/SimpleClear
_MainTex (Base (RGB))
Hidden/SunShaftsComposite
_MainTex (Base)
_ColorBuffer (Color)
_Skybox (Skybox)
Legacy Shaders/Diffuse
_Color (Main Color)
_MainTex (Base (RGB))
Legacy Shaders/Particles/Additive
_TintColor (Tint Color)
_MainTex (Particle Texture)
_InvFade (Soft Particles Factor)
Legacy Shaders/Particles/Alpha Blended
_TintColor (Tint Color)
_MainTex (Particle Texture)
_InvFade (Soft Particles Factor)
Legacy Shaders/Particles/Alpha Blended Premultiply
_MainTex (Particle Texture)
_InvFade (Soft Particles Factor)
Legacy Shaders/VertexLit
_Color (Main Color)
_SpecColor (Spec Color)
_Emission (Emissive Color)
_Shininess (Shininess)
_MainTex (Base (RGB))
Lux Lit Particles/ Bumped
_Color (Color)
_MainTex (Normal (RG) Depth (B) Alpha (A))
_EnableAlbedo (Enable Albedo)
_AlbedoMap ( Albedo (RGB))
_EnableEmission (Enable Emission)
_EmissionColor ( Emission Color)
_EmissionMap ( Emission (RGB) Alpha (A))
_EmissionScale ( Emission Scale)
_EnableFlipbookBlending (Enable Flipbook Blending)
_HelpFlip (If enabled you have to adjust the Vertex Stream.)
_InvFade (Soft Particles Factor)
_CamFadeDistance (Near (X) Far (Y) FarRange (Z))
_AddLightsPerPixel (Full Per Pixel Lighting)
_WrappedDiffuse (Wrapped Diffuse)
_Translucency (Translucency)
_AlphaInfluence ( Depth Influence)
_EnableShadows (Enable directional Shadows)
_ShadowsPerPixel ( Per Pixel Shadows)
_ShadowExtrude ( Extrude)
_ShadowDensity (Casted Shadows Density)
_PerPixelAmbientLighting ( Per Pixel Ambient Lighting)
_HelpFlip (Only check if Ambient Source is set to Gradient or Skybox.)
_LocalAmbientLighting ( Enable Light Probes)
_HelpFlip (If enabled you have to add the LuxParticles_LocalAmbientLighting script.)
Particles/Standard Surface
_MainTex (Albedo)
_Color (Color)
_Cutoff (Alpha Cutoff)
_MetallicGlossMap (Metallic)
_Metallic (Metallic)
_Glossiness (Smoothness)
_BumpScale (Scale)
_BumpMap (Normal Map)
_EmissionColor (Color)
_EmissionMap (Emission)
_DistortionStrength (Strength)
_DistortionBlend (Blend)
_SoftParticlesNearFadeDistance (Soft Particles Near Fade)
_SoftParticlesFarFadeDistance (Soft Particles Far Fade)
_CameraNearFadeDistance (Camera Near Fade)
_CameraFarFadeDistance (Camera Far Fade)
_Mode (__mode)
_FlipbookMode (__flipbookmode)
_LightingEnabled (__lightingenabled)
_DistortionEnabled (__distortionenabled)
_EmissionEnabled (__emissionenabled)
_BlendOp (__blendop)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
_Cull (__cull)
_SoftParticlesEnabled (__softparticlesenabled)
_CameraFadingEnabled (__camerafadingenabled)
_SoftParticleFadeParams (__softparticlefadeparams)
_CameraFadeParams (__camerafadeparams)
_DistortionStrengthScaled (__distortionstrengthscaled)
Particles/Standard Unlit
_MainTex (Albedo)
_Color (Color)
_Cutoff (Alpha Cutoff)
_BumpScale (Scale)
_BumpMap (Normal Map)
_EmissionColor (Color)
_EmissionMap (Emission)
_DistortionStrength (Strength)
_DistortionBlend (Blend)
_SoftParticlesNearFadeDistance (Soft Particles Near Fade)
_SoftParticlesFarFadeDistance (Soft Particles Far Fade)
_CameraNearFadeDistance (Camera Near Fade)
_CameraFarFadeDistance (Camera Far Fade)
_Mode (__mode)
_ColorMode (__colormode)
_FlipbookMode (__flipbookmode)
_LightingEnabled (__lightingenabled)
_DistortionEnabled (__distortionenabled)
_EmissionEnabled (__emissionenabled)
_BlendOp (__blendop)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
_Cull (__cull)
_SoftParticlesEnabled (__softparticlesenabled)
_CameraFadingEnabled (__camerafadingenabled)
_SoftParticleFadeParams (__softparticlefadeparams)
_CameraFadeParams (__camerafadeparams)
_ColorAddSubDiff (__coloraddsubdiff)
_DistortionStrengthScaled (__distortionstrengthscaled)
Skybox/Procedural
_SunDisk (Sun)
_SunSize (Sun Size)
_SunSizeConvergence (Sun Size Convergence)
_AtmosphereThickness (Atmosphere Thickness)
_SkyTint (Sky Tint)
_GroundColor (Ground)
_Exposure (Exposure)
Sprites/Default
_MainTex (Sprite Texture)
_Color (Tint)
PixelSnap (Pixel snap)
_RendererColor (RendererColor)
_Flip (Flip)
_AlphaTex (External Alpha)
_EnableExternalAlpha (Enable External Alpha)
Sprites/Mask
_MainTex (Sprite Texture)
_AlphaTex (External Alpha)
_Cutoff (Mask alpha cutoff)
_Color (Tint)
_EnableExternalAlpha (Enable External Alpha)
PixelSnap (Pixel snap)
Standard
_Color (Color)
_MainTex (Albedo)
_Cutoff (Alpha Cutoff)
_Glossiness (Smoothness)
_GlossMapScale (Smoothness Scale)
_SmoothnessTextureChannel (Smoothness texture channel)
_Metallic (Metallic)
_MetallicGlossMap (Metallic)
_SpecularHighlights (Specular Highlights)
_GlossyReflections (Glossy Reflections)
_BumpScale (Scale)
_BumpMap (Normal Map)
_Parallax (Height Scale)
_ParallaxMap (Height Map)
_OcclusionStrength (Strength)
_OcclusionMap (Occlusion)
_EmissionColor (Color)
_EmissionMap (Emission)
_DetailMask (Detail Mask)
_DetailAlbedoMap (Detail Albedo x2)
_DetailNormalMapScale (Scale)
_DetailNormalMap (Normal Map)
_UVSec (UV Set for secondary textures)
_Mode (__mode)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
Standard (Specular setup)
_Color (Color)
_MainTex (Albedo)
_Cutoff (Alpha Cutoff)
_Glossiness (Smoothness)
_GlossMapScale (Smoothness Factor)
_SmoothnessTextureChannel (Smoothness texture channel)
_SpecColor (Specular)
_SpecGlossMap (Specular)
_SpecularHighlights (Specular Highlights)
_GlossyReflections (Glossy Reflections)
_BumpScale (Scale)
_BumpMap (Normal Map)
_Parallax (Height Scale)
_ParallaxMap (Height Map)
_OcclusionStrength (Strength)
_OcclusionMap (Occlusion)
_EmissionColor (Color)
_EmissionMap (Emission)
_DetailMask (Detail Mask)
_DetailAlbedoMap (Detail Albedo x2)
_DetailNormalMapScale (Scale)
_DetailNormalMap (Normal Map)
_UVSec (UV Set for secondary textures)
_Mode (__mode)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
Standard TwoSided
_Color (Color)
_MainTex (Albedo)
_Cutoff (Alpha Cutoff)
_Glossiness (Smoothness)
_GlossMapScale (Smoothness Scale)
_SmoothnessTextureChannel (Smoothness texture channel)
_Metallic (Metallic)
_MetallicGlossMap (Metallic)
_SpecularHighlights (Specular Highlights)
_GlossyReflections (Glossy Reflections)
_BumpScale (Scale)
_BumpMap (Normal Map)
_Parallax (Height Scale)
_ParallaxMap (Height Map)
_OcclusionStrength (Strength)
_OcclusionMap (Occlusion)
_EmissionColor (Color)
_EmissionMap (Emission)
_DetailMask (Detail Mask)
_DetailAlbedoMap (Detail Albedo x2)
_DetailNormalMapScale (Scale)
_DetailNormalMap (Normal Map)
_UVSec (UV Set for secondary textures)
_Mode (__mode)
_SrcBlend (__src)
_DstBlend (__dst)
_ZWrite (__zw)
ToonDeferredShading2017
_LightTexture0
_LightTextureB0
_ShadowMapTexture
_SrcBlend
_DstBlend
UI/Default
_MainTex (Sprite Texture)
_Color (Tint)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
_UseUIAlphaClip (Use Alpha Clip)
UI/Unlit/Transparent
_MainTex (Base (RGB), Alpha (A))
_Color (Tint)
_StencilComp (Stencil Comparison)
_Stencil (Stencil ID)
_StencilOp (Stencil Operation)
_StencilWriteMask (Stencil Write Mask)
_StencilReadMask (Stencil Read Mask)
_ColorMask (Color Mask)
_UseUIAlphaClip (Use Alpha Clip)
Unlit/Color
_Color (Main Color)
Unlit/DepthWrite
_MainTex (Texture)
Unlit/Lighting
_Color (Color)
_MainTex (Texture)
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