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Class BoneReorder

Original code from https://github.com/GoldenJude.
Inheritance
System.Object
BoneReorder
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Jotunn.Utils
Assembly: Jotunn.dll
Syntax
public static class BoneReorder

Methods

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ApplyOnEquipmentChanged()

Corrects any bone disorder caused by unity incorrectly importing ripped assets. Once enabled, bone reordering will occur whenever the equipment changes. If one plug-in requests application of reordering, it will be applied globally for all EquipmentChanged events.
Declaration
public static void ApplyOnEquipmentChanged()
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IsReorderingEnabled()

The state of reordering bones OnEquipmentChanged.
Declaration
public static bool IsReorderingEnabled()
Returns
Type Description
System.Boolean Returns true when bone reordering is enabled.
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