Class BoneReorder
Original code from https://github.com/GoldenJude.
Inheritance
System.Object
BoneReorder
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Jotunn.Utils
Assembly: Jotunn.dll
Syntax
public static class BoneReorder
Methods
| Improve this Doc View SourceApplyOnEquipmentChanged()
Corrects any bone disorder caused by unity incorrectly importing ripped assets.
Once enabled, bone reordering will occur whenever the equipment changes.
If one plug-in requests application of reordering, it will be applied globally for all EquipmentChanged events.
Declaration
public static void ApplyOnEquipmentChanged()
IsReorderingEnabled()
The state of reordering bones OnEquipmentChanged.
Declaration
public static bool IsReorderingEnabled()
Returns
Type | Description |
---|---|
System.Boolean | Returns true when bone reordering is enabled. |